SH Sonic looks identical to his original counterpart, being a blue hedgehog, with white gloves, and red shoes. After learning that Tails murdered his friends, Knuckles and Shadow, out of jealousy and intended to do the same thing to Amy, Sonic angrily lashes out at the fox, saying he never was and will never be his friend. He is a blue hedgehog well known for his heroic achievements. Secret History Sonic is a playable character in the song Confrontation. Not to be confused with the other Sonic mods. ― SH Sonic, Secret History of Sonic & Tails “ You have never once, ever could be, or ever will be my friend, EVER. He is shown to be intelligent, as he is able to tamper with devices and rig them to explode, which makes him all the more dangerous.
This causes him to horrifically murder SH Knuckles and SH Shadow once they become close friends with Sonic, and he tries to do the same thing to SH Amy. He believes that, as Sonic's partner, he is his one and only true friend and no one else could befriend him. In reality, however, SH Tails is obsessive, insane and delusional. To the public eye, Tails is presented as being just the same as his game counterpart: Cheerful, smart and supportive. Near the end of his debut video, SH Tails has a grotesque appearance, stitches on his head, his fur slightly darkened and his body completely fat.
SH Tails is mostly identical to Tails in appearance other than he's very spindly and menacing with obsession seen in his jagged teeth and layers of different colored eyes, such as being pink, blue and green. Secret History Tails is a more obsessive version of Tails, known to be a murderer in order to stay as Sonic's best friend. ― SH Tails, There's Something About Amy (Part 3) I very, very strongly recommend it. Give it a go here.Secret History of Sonic & Tails Character Icons It was couched in harsh reality, certainly, but I came away feeling both mentally - and, as a result of something you absolutely must experience - physically enriched.īlues For Mittavinda is a fascinating little adventure, and it's totally free. It's so very strange, but not in a horrifying, unearthly sort of way. Once you reach the end, it all snaps into place perfectly, like the final leg on a table you managed to construct in spite of the fact the instructions were in Chinese.Īnd oh, that ending. Instead, the pace gives your every pore and orifice time to soak up the flavor of the world, which is key in delivering its central message. It moves at a methodical clip, but never to its own detriment. It's then that things get interesting, and also (SPOILER ALERT OH GOD RUN) there are fish for some reason.īlues For Mittavinda's a slow-burn, both in terms of its in-game progression and the way it unleashes a herd of meandering thought-tumbleweeds inside your brain afterward. It's up to you, then, to flail your Gumby-like limbs through a world of natural desolation and sloppily scrawled sketches en route to the supposedly simple solution to all of your problems. The basic setup is as follows: your father is dying, but - after some desperate pleading - he tells you that a wise man named Tonda who lives on the outskirts of town might be able to help. Mostly spoiler-free impressions after the break. All of which is quite impressive, given that King-Spooner put it together in just over a week for the recent Gamejolt competition. The backdrop's gloriously realized, too, sewing its yarn of inevitability into the very fabric of down-home Wild West Americana. This time around, however, it's a more restrained, methodical madness - the kind that takes a moment to sit down, breathe, and revel in the truly bizarre nature of our most basic, life-sustaining habits. Unsurprisingly, given his prior work on Sluggish Morss: A Delicate Time in History (which Porpentine rightly aimed an adoration missile at hereabouts), it's quite weird. Blues For Mittavinda is the latest globule of congealed insanity from the brilliance factory between Jack King-Spooner's ears.